harrowgate

40 × 30 squares · 640 × 480 pixels · 70 things standing up · written by hand, not generated

1 · What I want to see here

Harrowgate is a crossroads town that people left without packing. You come in from the north, off the station road, and the first thing you see is the square: bare earth worn through the grass, wide enough that the emptiness is the point. A well sits in the middle of it and a stone figure still stands at the north end. Houses face the square on all four sides - the ones along the north still have their roofs; the two behind them, up the slope, have gone under the moss. Nothing moves. The road south leaves between two broken pillars that used to be a gate. Up the west road, further out than you would expect, is the burying ground.

2 · How to show it

3 · What it needs

4 · The arrangement

A crossroads town in a bowl. The north-south road crosses the east-west one in an open square; everything faces the square; building density falls off with distance from it and the woods take over at the edges. The burying ground is outside the town entirely, up the west road.

5 · What that means in (x, y)

40 x 30 squares, which is 640 x 480 pixels - four screens of a 320x240 game. The square runs cols 10-29 by rows 10-20, about a sixth of the map: big enough to read as a space, small enough not to be a field. The roads are three squares wide, and the square has to be visibly WIDER than the road running through it or it is not a square at all - the first attempt made the east-west road the full width of the map at the same rows as the square, and the square disappeared into it. It reads as a place now because the earth bulges out to twenty squares and narrows back to three. The north road drifts a column as it comes down so it is not a ruled line. Buildings sit with their bottom row against the earth, because the front of every one of these sprites is its bottom edge - that is what puts a door on a road - and they are set in short terraces of two and three at uneven spacing rather than evenly around the rim. The burying ground is at cols 1-8, rows 22-26: off the west road, far enough out that you would have to mean to go there.

Reference: https://www.rpgmakerweb.com/blog/mapping-towns

7 · What it looks like

harrowgate

Read this against the paragraph at the top. That comparison is the only check that catches a map which is perfectly valid and is of nowhere.

6 · What was actually written

harrowgate charmap

The same two grids as flat colour — earth, grass, and a block for every footprint. Anything in the render that is not here, the translation invented.

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What is in it

10tree_pinetree living conifer large
8tree_greentree living broadleaf large
8trees_deadtree dead pair large
6tree_smalltree living small
6tree_dead_smalltree dead small
5hut_stonebuilding ruin stone doorway
5graveprop grave stone cross
4house_stonebuilding ruin stone doorway
4hut_claybuilding ruin clay doorway
3stumpprop stump
3boulderprop rock large
2house_mossbuilding ruin overgrown window
2barn_ivybuilding ruin wood doorway
2pillarprop pillar stone ruin
1statueprop statue stone landmark
1wellprop well stone landmark

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