a game by

Patrick Reinbold

built with

three.js

photoscans and skies by Poly Haven · ambientCG · Smithsonian 3D · Quaternius · Kenney · USGS Astrogeology

Rogue Squadron

Rogue

starfighter combat

Rogue

Episode I · The Yavin Evacuation

The Rebel base on the fourth moon of Yavin is compromised. Imperial patrols have found the system, and the archives that hold the Alliance's every secret must be moved before the fleet arrives.

Two lumbering transports carry that cargo. Between them and the safety of hyperspace stand the fighters of a Star Destroyer, a battle station's trench, and the frozen ridges of a world called Hoth.

Rogue Squadron has been given the job. Its newest leader climbs into an X-wing for the first time, with two wingmen on station and no room for a second attempt...

Any button skip
150m/s

Rogue Squadron

Mission select

D-pad chooseA flyMenu pause / quit
Worlds: Poly Haven photoscans & skies, Quaternius, Kenney, ambientCG (CC0) · Ships: X-wing by tegnemaskin, AT-AT by Joe Scalise, TIE & speeder from poly.pizza (CC-BY fan models) · Sound: Kenney, rubberduck · Music: sperrylion, CodeManu, Emma_MA, Juhani Junkala · Planets: vektorDex, Screaming Brain Studios

Briefing

Debrief